![]() ![]() The intense yet quasi-cartoony presentation introduced in IV works quite well for the material. Street Fighter X Tekken uses a modified Street Fighter IV engine, and as such, the game feels and plays remarkably smoothly, just as that game did. But the second, and perhaps more importantly, is that Capcom had so recently returned to fighting game glory with Street Fighter IV. ![]() The first is Capcom’s aforementioned successful history with fighting game crossovers. Beyond the speed with which there seemed to be progress from Capcom, there were two reasons to suspect that they would be successful with their efforts. ![]() It wasn’t too long after the announcement that images and then videos began to surface of characters like Ryu and Kazuya Mishima occupying the same design space. So while it shouldn’t be surprising that Capcom has been able to absorb external characters into their particular flavor of mayhem, the fact that they’ve been able to do it so successfully with characters that come from their own long running history of fighting games with completely different mechanics is very impressive.Įver since the announcement that both Capcom and Namco would be developing their own crossovers, bringing Tekken fighters to the world of Street Fighter and vice versa, Capcom has publicly been the far more active promoters of the two. But in all these titles, the characters that they were working with had either previously appeared in fighting games that had mechanics that were easily transferable to a Capcom-style presentation, or else the characters were able to be granted a moveset that fit both the fighting game mechanics and their personality. They’ve long been doing titles like this quite successfully with properties from Marvel, SNK and Tatsunoko. The kind of mashup presented in Street Fighter X Tekken is nothing new to Capcom. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |